Script Lock

Philip HarrisChatter, Video Games, Writing0 Comments

Tap. Tap. Tap. Is this thing on? [checks blog] [checks blog again] Oooh boy, it’s been a while. There are lots of things I should talk about really. Trips to Sweden, England and the US, lots of writing, video games, board games, books, movies and TV shows, live music, running. The weather. Maybe one day, but for today I want to talk about Script Lock, a podcast where writers Max and Nick Folkman “sit down with other writers and developers for an informal discussion about storytelling in video games.” It’s fantastic. It’s not a new show (it’s been running for over three years now) but a co-worker pointed me at it (I think) and I grabbed Episode 44: Rhianna Pratchett, Jill Murray, and Cara Ellison to listen to on one of my longer runs. I was immediately hooked. So hooked in fact that I ran farther than I’d planned to and now I’ve jumped back to the first episode to work through them all. There used to be a really good podcast by Simon Whistler called The Rocking Self Publishing Podcast. It was a great show, with lots of well researched interviews with interesting guests. Even if I wasn’t interested … Read More

“Is it by mistake or design?”

Philip HarrisMusic, Videos0 Comments

My wife and I are a couple of weeks behind on our viewing of American Horror Story but we’re really enjoying it. In part, because of things like this:   That was enough to pique our interest and over the weekend I bought all three of Lana Del Rey’s albums so that we can listen to things like this:   It turns out, I already liked one of Del Rey’s songs. Amanda Palmer did a cover of this track and it’s a regular on my iPod.   Incidentally, if you are looking to buy some Lana Del Rey songs, she has a special edition of her first album, Born to Die, which includes both Born to Die and her second album, Paradise. I think it’s about $5 cheaper than getting them both separately. [“Is it by mistake or design?” by Philip Harris first appeared on Solitary Mindset on 18th November 2014]

So This is Christmas…

Philip HarrisChatter, Glitch, Movies, Television, The Ghost Smuggler, Video Games0 Comments

I have mixed feelings about Christmas. I’m a big fan of the whole goodwill to all men, peace on Earth thing, not as big a fan of the incessant commercialisation. And the perfume adverts…don’t get me started on those. In fact, don’t get me started on any Christmas ads. I’m lucky in that the office shuts down from Christmas Day to New Years Day. That doesn’t always mean everyone gets that time off because it’s not unusual for us to have a project in the final stages of development which means a few people are in the office fixing bugs, testing, coming up with last minute design changes etc. But at the very least the constant stream of email and meetings eases up for a week. Normally, I just stick to the one week of vacation at Christmas but this year I wanted to get some extra writing done so I took Friday, Monday and Tuesday off which means I’m on the third day of my Christmas break already. As usual I’ve got a whole string of things I’d like to get done. Finish off the first draft of Glitch Mitchell and the Unseen Planet. Write the first draft of a play … Read More

Stockholm 2013

Philip HarrisChatter, Travel, Video Games0 Comments

Last night, I got back from a five day trip to Stockholm, Sweden. It was primarily a business trip to the Frostbite Developer Days – an opportunity for around 300 of the company’s smartest people (and me) to get together to talk about the Frostbite engine. It was a fun and productive event (you don’t always get both of those things together). I got to hear how other teams around the company are using Frostbite, about some of the upcoming improvements, got sneak previews of [REDACTED], [REDACTED] and [REDACTED] and got to see [REDACTED] running on [REDACTED]. It was a lot of travelling for a relatively short trip but I was glad I was able to go. We also managed to spend a bit of time in Stockholm (another thing you don’t always get on business trips). Mostly that involved wandering the streets looking for somewhere to eat but we did visit the Vasa Museum. The Vasa is a ship that took its maiden voyage in Stockholm in 1628. Unfortunately, it only made it 1,500m before sinking. It was salvaged in 1961 and is now housed in the museum in Stockholm. Despite there being 333 years between sinking and salvage, over 95% of … Read More